Skill Development Games

Players challenges are to compete against opponents in scenarios designed to develop Thrike Baseball Skill recognition and when and how to transition these skills into game play. By isolating these playing skills, and demonstrating how they interject into gameplay to promote players' familiarity with how to use these skills to control the outcome of the game, to ensure a win. 

Practice games, for skill development: 

1. Fast Ball (scoring runs), The player to score a run, wins the game. 

2. Force Outs (getting outs), The first player to get three outs on themselves wins. 

3. Team Work, The first play to develop their cards into a baseball card sequence and maneuver their cards onto a grand slam baseball play. 

Number of players: 2-6 

Player choice:  

1. Number of startup cards, 5, 7, or 9  

2. Pitcher cards set aside 

3. Batter cards set aside 4. Pull cards 2, or 3 from deck on turns. 

How to Play

1. In each game, a dealer shuffles and passes to players, one card at a time the agreed number of start-up cards face down. 

2. In each game, the dealer places down one card per-each player face-up creating a trade gallery. 

3. In each game, the dealer says "play ball" to start playing. In rounds, players in no order can choose to play as many cards as they have the opportunity to develop their team scoring, and defense strategies. 

4. In each game, as players develop their cards for runs and outs, they are allowed to trade their cards in hand with cards from the trade gallery, and ask players for personal cards to end the round. 

5. In each game, to start a second round, the dealer again passes to all players the agreed number of cards face down, and place new cards on each trade gallery face-up, for each round, continue to play as described in rules 1-4. 

6. In each game, In Thrike Baseball play, when there's a tie score that needs a solution, cut the deck for a high or low card pull. The numerical values for the Thrike cards are, Picher=6 point (red), Batter=5 points (blue), fly and ground)=4 points (gold cards), On Base-runner, green cards, and (red) strike 3's =3 points, activity yellow cards = 2 points. Out's activity (red) cards including strike 3 cards 

(red)=1 point, and or Strike 3 (red) can also be used as an Out card on defense 

 

Game winner: The first player to meet the demands of its chosen gameplay Challenge, by creating from their cards sequences of baseball play and maneuvers are the game-winner 

In general, committing to sports and training is not always about winning. In sports, and training players develop among other things personable skills, including self-teaching, self learning, confidence, improvement, self-esteem, and clear thoughts and action, a concept of good in, good out. 

Hone in Your Skills with Baseline Solitaire

Enjoy friendly fun and become a part of the baseball card playing experience!